Intimidating rage dd

A frenzy lasts for a number of rounds equal to 3 the frenzied berserker’s Constitution modifier.

To end the frenzy before its duration expires, the character may attempt a DC 20 Will save once per round as a free action.

In effect, you lose the old familiar feat in exchange for the new one.

If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds 1 round for every 5 points by which the barbarian’s check exceeds the DC.Usually, two or more characters must have the same teamwork feat to use it.Ambush Squad (Combat) Alien Mindpaths (General) Allied Spellcaster Ally Shield (Betrayal) Amplified Radiance (General) Amplified Rage Artillery Team (Combat) Barrage of Styles (Combat) Basic Harmony Back to Back Betraying Blow (Combat) Blades Above and Below (Combat) Bonded Mind (General) Broken Wing Gambit (Combat) Brutal Grappler (Combat) Burn it Down!Accursed Critical Banishing Critical Blighted Critical Blighted Critical Mastery Butterfly’s Sting Censoring Critical (Combat) Dispelling Critical Greater Blighted Critical Savage Critical (Ogre) Banishing Critical (Combat) Bleeding Critical (Combat) Blinding Critical (Combat) Crippling Critical (Combat) Critical Mastery (Combat) Deafening Critical (Combat) Destroy Identity (Combat) Exhausting Critical (Combat) Flaying Critical (Combat) Impact Critical Shot (Combat) Impaling Critical (Combat) Improved Impaling Critical (Combat) Sickening Critical (Combat) Staggering Critical (Combat) Stunning Critical (Combat) Sun Striker (Combat) Tiring Critical (Combat) Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul.Damnation feats are distinct from more common feats in three ways.